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Android APIs
public class

FieldPacker

extends Object
java.lang.Object
   ↳ android.support.v8.renderscript.FieldPacker

Class Overview

Utility class for packing arguments and structures from Android system objects to RenderScript objects. This class is only intended to be used to support the reflected code generated by the RS tool chain. It should not be called directly.

Summary

Public Constructors
FieldPacker(int len)
Public Methods
void addBoolean(boolean v)
void addF32(Float2 v)
void addF32(float v)
void addF32(Float4 v)
void addF32(Float3 v)
void addF64(Double4 v)
void addF64(Double3 v)
void addF64(double v)
void addF64(Double2 v)
void addI16(Short3 v)
void addI16(short v)
void addI16(Short2 v)
void addI16(Short4 v)
void addI32(Int3 v)
void addI32(Int2 v)
void addI32(int v)
void addI32(Int4 v)
void addI64(Long3 v)
void addI64(long v)
void addI64(Long2 v)
void addI64(Long4 v)
void addI8(byte v)
void addI8(Byte3 v)
void addI8(Byte4 v)
void addI8(Byte2 v)
void addMatrix(Matrix4f v)
void addMatrix(Matrix3f v)
void addMatrix(Matrix2f v)
void addObj(BaseObj obj)
void addU16(Int4 v)
void addU16(int v)
void addU16(Int3 v)
void addU16(Int2 v)
void addU32(Long4 v)
void addU32(Long2 v)
void addU32(Long3 v)
void addU32(long v)
void addU64(Long3 v)
void addU64(long v)
void addU64(Long2 v)
void addU64(Long4 v)
void addU8(Short4 v)
void addU8(short v)
void addU8(Short2 v)
void addU8(Short3 v)
void align(int v)
final byte[] getData()
void reset(int i)
void reset()
void skip(int i)
[Expand]
Inherited Methods
From class java.lang.Object

Public Constructors

public FieldPacker (int len)

Public Methods

public void addBoolean (boolean v)

public void addF32 (Float2 v)

public void addF32 (float v)

public void addF32 (Float4 v)

public void addF32 (Float3 v)

public void addF64 (Double4 v)

public void addF64 (Double3 v)

public void addF64 (double v)

public void addF64 (Double2 v)

public void addI16 (Short3 v)

public void addI16 (short v)

public void addI16 (Short2 v)

public void addI16 (Short4 v)

public void addI32 (Int3 v)

public void addI32 (Int2 v)

public void addI32 (int v)

public void addI32 (Int4 v)

public void addI64 (Long3 v)

public void addI64 (long v)

public void addI64 (Long2 v)

public void addI64 (Long4 v)

public void addI8 (byte v)

public void addI8 (Byte3 v)

public void addI8 (Byte4 v)

public void addI8 (Byte2 v)

public void addMatrix (Matrix4f v)

public void addMatrix (Matrix3f v)

public void addMatrix (Matrix2f v)

public void addObj (BaseObj obj)

public void addU16 (Int4 v)

public void addU16 (int v)

public void addU16 (Int3 v)

public void addU16 (Int2 v)

public void addU32 (Long4 v)

public void addU32 (Long2 v)

public void addU32 (Long3 v)

public void addU32 (long v)

public void addU64 (Long3 v)

public void addU64 (long v)

public void addU64 (Long2 v)

public void addU64 (Long4 v)

public void addU8 (Short4 v)

public void addU8 (short v)

public void addU8 (Short2 v)

public void addU8 (Short3 v)

public void align (int v)

public final byte[] getData ()

public void reset (int i)

public void reset ()

public void skip (int i)